Using Maya: Rendering

Typographical conventions

About this book

1 Introduction

Preface

About the rendering books

Creating a Look:
Lights, Surfaces, and Views

2 Rendering Nodes, Networks, and Previewing Tools

Nodes and node networks

The visual elements of a scene
Viewing nodes and node networks
Creating, duplicating, and deleting nodes
Connecting nodes
Setting node attributes
Animating node attributes
Importing and exporting nodes

Previewing a scene and its elements

Interactively previewing and tuning a scene
Previewing a scene or part of a scene
Previewing how NURBS surfaces will tessellate during rendering
Previewing particles and motion
Previewing surfaces in a modeling view
Previewing visual elements of a scene and their relationships

Finding problems in scenes and making scenes render faster

3 Light, Shadow, and Light Effects

Light

Creating lights
Properties of lights
Light icons, views, and manipulators
Positioning lights
Directing lights
Controlling which lights illuminate which surfaces
Creating a custom brightness or color decay
Making lights render faster

Shadow

Creating shadows
Properties of shadows
Reusing depth maps
Removing shadows
Controlling which combinations of lights and surfaces produce shadows
Making shadows render faster
Troubleshooting shadows

Optical light effects

Creating optical light effects
Properties of glows
Properties of halos
Properties of lens flares
Optical light effect icons
Removing optical light effects

Illuminated fog

Creating illuminated fog
Properties of illuminated fog
Illuminated fog icons
Removing illuminated fog

4 Materials and Surfaces

Setting surface quality

NURBS surfaces
Polygonal surfaces
Aliasing

Visual components of materials

Color
Shininess
Bumpiness
Transparency
Self-Illumination
Motion blur

Creating surface materials

Creating materials
Applying textures to materials
Applying materials to surfaces

Combining materials on a surface

Layering materials
Double-sided shading
Switch utilities

Making surfaces render faster

Troubleshooting surfaces

5 Cameras and Views

Creating a camera and view

Creating a camera to animate

Camera views and view guides

Camera views
Camera view guides

Camera icons and manipulators

Camera icons
Camera manipulators

Setting up a camera

Setting a camera's view

Setting a camera's center of interest
Setting how a camera views its center of interest
Setting a camera's range
Selectively focusing a camera's view

Saving and loading a camera's view

Making camera views render faster

6 Background and Atmosphere

Background

Creating a color background
Creating a texture background
Creating an image file background
Removing a background
Troubleshooting backgrounds

Atmosphere

Creating environment fog
Properties of environment fog
Troubleshooting environment fog

Rendering

7 Preparing to Render a Scene

Selecting a camera to render from

Setting the properties of rendered images

Setting the file format of rendered images
Setting the file name and extension of rendered images
Setting the resolution and pixel aspect ratio of rendered images
Making rendered images contain color, mask, or depth channels
Setting the location where rendered images are saved
Setting whether rendered images are frames or fields

Selecting objects to render

Selecting layers to render
Selecting individual objects or shadows to render
Selecting a range of objects and shadows to render
Example: Rendering two layers and compositing them

Running MEL commands before and after rendering

Making scenes render faster

8 Rendering a Scene

Finding potential problems in a scene

Test rendering a scene

Test rendering a single frame
Test rendering an animation

Rendering a frame

Rendering an animation

Rendering an animation on several computers

Rendering a scene on a computer with more than one processor

Rendering particles

Rendering software particles
Rendering hardware particles

9 Viewing Rendered Images

Viewing an image as it renders

Viewing a rendered image of a frame

Viewing rendered images of an animation

Analyzing rendered images

Converting rendered images from one image file format to another

Color correcting rendered images

Troubleshooting rendered images



 

mayadocs@aw.sgi.com
Copyright © 1999, Alias|Wavefront, an SGI company. All rights reserved.