Using Maya: Rendering
Typographical conventions
About this book
1 Introduction
Preface
About the rendering books
Creating a Look:
Lights, Surfaces, and Views
2 Rendering Nodes, Networks, and Previewing Tools
Nodes and node networks
The visual elements of a scene
Viewing nodes and node networks
Creating, duplicating, and deleting nodes
Connecting nodes
Setting node attributes
Animating node attributes
Importing and exporting nodes
Previewing a scene and its elements
Interactively previewing and tuning a scene
Previewing a scene or part of a scene
Previewing how NURBS surfaces will tessellate during rendering
Previewing particles and motion
Previewing surfaces in a modeling view
Previewing visual elements of a scene and their relationships
Finding problems in scenes and making scenes render faster
3 Light, Shadow, and Light Effects
Light
Creating lights
Properties of lights
Light icons, views, and manipulators
Positioning lights
Directing lights
Controlling which lights illuminate which surfaces
Creating a custom brightness or color decay
Making lights render faster
Shadow
Creating shadows
Properties of shadows
Reusing depth maps
Removing shadows
Controlling which combinations of lights and surfaces produce shadows
Making shadows render faster
Troubleshooting shadows
Optical light effects
Creating optical light effects
Properties of glows
Properties of halos
Properties of lens flares
Optical light effect icons
Removing optical light effects
Illuminated fog
Creating illuminated fog
Properties of illuminated fog
Illuminated fog icons
Removing illuminated fog
4 Materials and Surfaces
Setting surface quality
NURBS surfaces
Polygonal surfaces
Aliasing
Visual components of materials
Color
Shininess
Bumpiness
Transparency
Self-Illumination
Motion blur
Creating surface materials
Creating materials
Applying textures to materials
Applying materials to surfaces
Combining materials on a surface
Layering materials
Double-sided shading
Switch utilities
Making surfaces render faster
Troubleshooting surfaces
5 Cameras and Views
Creating a camera and view
Creating a camera to animate
Camera views and view guides
Camera views
Camera view guides
Camera icons and manipulators
Camera icons
Camera manipulators
Setting up a camera
Setting a camera's view
Setting a camera's center of interest
Setting how a camera views its center of interest
Setting a camera's range
Selectively focusing a camera's view
Saving and loading a camera's view
Making camera views render faster
6 Background and Atmosphere
Background
Creating a color background
Creating a texture background
Creating an image file background
Removing a background
Troubleshooting backgrounds
Atmosphere
Creating environment fog
Properties of environment fog
Troubleshooting environment fog
Rendering
7 Preparing to Render a Scene
Selecting a camera to render from
Setting the properties of rendered images
Setting the file format of rendered images
Setting the file name and extension of rendered images
Setting the resolution and pixel aspect ratio of rendered images
Making rendered images contain color, mask, or depth channels
Setting the location where rendered images are saved
Setting whether rendered images are frames or fields
Selecting objects to render
Selecting layers to render
Selecting individual objects or shadows to render
Selecting a range of objects and shadows to render
Example: Rendering two layers and compositing them
Running MEL commands before and after rendering
Making scenes render faster
8 Rendering a Scene
Finding potential problems in a scene
Test rendering a scene
Test rendering a single frame
Test rendering an animation
Rendering a frame
Rendering an animation
Rendering an animation on several computers
Rendering a scene on a computer with more than one processor
Rendering particles
Rendering software particles
Rendering hardware particles
9 Viewing Rendered Images
Viewing an image as it renders
Viewing a rendered image of a frame
Viewing rendered images of an animation
Analyzing rendered images
Converting rendered images from one image file format to another
Color correcting rendered images
Troubleshooting rendered images
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