DIGITAL ARCHITECTONICS S01

MTP19 S01E01: Introduction [1]

MTP19 S01E01: Introduction [2]

MTP19 S01E02 Introduction: Blender 2.8

MTP19 S01E03 Lambda Calculus

MTP19 S01E04 Blender:Object Mode
DIGITAL ARCHITECTONICS S2 (LIVE)

MTP20 S02E01

MTP20 S02E02

MTP20 S02E03
DIGITAL ARCHITECTONICS S3

MTP19 S03E01 [1]

MTP19 S03E01 [2]

MTP19 S03E02

MTP19 S03E03 Geoimages and AI

MTP19 S03E04 [1] VECTORS

MTP19 S03E04 [1 ] MATRICES
DIGITAL ARCHITECTONICS S4 (LIVE)

MTP20 S04E01

MTP20 S04E02

MTP20 S04E03
TUTORIALS - MATHEMATICA

T00 configuration of mathematica

T01 mathematica as a text editor

T02 how to learn and get help

T03 working with stylesheets

T04 set up the library

T05 how to work on the library

T06 statistics on characters

T07 statistics on words

T08 correlation of characters

T09 correlation of words

T10 correlation map of words

T11 summary of the code so far

T12 formatting notebooks

T13 formatting HTML

T15 a simple parser

T16 on twitter

T17 parse reuters news

T18 scan and OCR a page

T19 prepare a book

T20 XHTML conversion

T21 parse a scanned book

T22 parse wikipedia

T23 the new environment

T24 how to parse wikipedia

T25 how to parse plato.stanford

T26 how to parse youtube

T27 how to parse designboom

T28 how to parse reuters news

T29 how to parse NZZ news

T30 how to parse gutenberg.de

T31 how to parse gutenberg.org

T32 how to parse music

T33 how to parse movies

T34 how to parse pdf

T35 installing the database

T36 from xenotheka to database

T37 create an image ID

T38 create a text ID

T39 translate a notebook

T40.1 translating your interview

T40.2 creating an identity of your interview

T40.3 create an identity of your protagonist

T40.4 one identity reading an other identity

T40.5 find the interesting concepts

T40.6 find elements for a drama

A41.1 talk with an author

T41.2 scenographia

A41.3 orthographia

A41.4 ichnographia
DIGITAL ARCHITECTONICS SEASON 4

S04E01: Eye and Ear / Part 1

S04E02: text and code (extended)

S04E03 cryptography

S04E04 - on vectors

S04E05 - Euclide

S04E06: energy

S04E07: 1- Perspective and Projection

S04E07: 2 - Palladio

S04E08: chartres studio - Part 1

S04E08: chartres studio - Part 2
DIGITAL ARCHITECTONICS SEASON 3

S03E01: Introduction [1]

S03E01: Introduction [2]

S03E02 [1]

S03E02: [2]

S03E03: xml and formatting text [1]

S03E03: xml and formatting text [2]

S03E04: parsing and translation [1]

S03E04: parsing and translation [2]

S03E05: parse book, wikipedia [1]

S03E05: parse book, wikipedia [2]

S03E06: All the parsers

S03E07: Probabilistic

S03E08 / SOM on Images

S0309: Finalizing things

S0310: Guest Lecture Miro Roman
DIGITAL ARCHITECTONICS SEASON 2

S02E01: Introduction to Blender

S02E02 : 3D printing [Part 1]

S02E02 : 3D printing [Part 1]

S02E02 : 3D printing [Part 2]

S02E03 - the shades of an object. [1]

S02E03: he shades of an object. [2]

S02E04: the analysis of meshes. [1]

S02E04: the analysis of meshes. [2]

S02E05: structure of models [1]

S02E05: structure of models [2]

S02E06: model vs design. [1]

S02E06: model vs design. [2]

S02E07: topology and grammar. [1]

S02E07: topology and grammar. [2]

S02E08: Geometry and Parameter [1]

S02E08: Geometry and Parameter [2]
DIGITAL ARCHITECTONICS SEASON 1

S01E01: Introduction [1]

S01E01: Introduction [2]

S01E02: The Fold [1]

S01E02: The Fold [2]

S01E03: The Parade of the Media [1]

S01E03: The Parade of the Media [2]

S01E04: The Calculus [1]

S01E04: The Calculus [2]

S01E05: On Numbers [1]

S01E05: On Numbers [2]

S01E06: On Lists and Text [1]

S01E06: On Lists and Text [2]

S01E07: On Colors [1]

S01E07: On Colors [2]

S01E08: On Images [1]

S01E08: On Images [2]

S01E09: On Graphs [1]

S01E09: On Graphs [2]

S01E10: On Graphic and CAD [1]

S01E10: On Graphic and CAD [2]
CAAD PRAXIS AS18

CAAD Praxis HS18: 01 - Introduction

02 - Big Data and Machine Intelligence

03 - Data Driven Modeling

04 - Map and Model

05 - Pixel, Voxels and Atom Letters

05 - Pixel, Voxels and Atom Letters

06 -Collecting Data

07 - Labels
CAAD THEORY: SPECTRAL ARCHITECTONICS

02 - Background: A Quest for Coherence

04 - Computers and Architecture

05 - Computational Models in Architecture

06 - Probability

07 - Quantum characterisation and structure-ability

08 - Architectonics of Communication

09 - Self-Organizing Model
SOPHISTICATION CONFERENCE #2




















MACHINE LEARNING AND DATA STREAMS SEASON 1

S01E01

S01E02

S01E03

S01E04

S01E05

S01E06

S01E07

S01E08
TUTORIALS - BLENDER

T00 why blender for architects

T01 installation blender OSX tutorial

T02 the discussion and customization

T03 blender on multiple windows

T04 setting up views and cameras

T04 setting up views and cameras

T05 workflow : model, shader, camera, rendering

T06: 3D printing with Pursa XK2 i3

T07 blender python 1 : console

T08 blender python 2 : command line automation

T09 blender python 3 : automation with the text editor

T10 the principled shader

T11 the most simple modelling

T12 on snapping

T13.1 blender animation principles

T13.1 blender animation principles

T13.2 blender animation extended

T14 pysical simulation

T14.2 physical simulation example billiard

T15 interaction and game

T16 import open street map

T17 image production with blender nodes

T18 stereo rendering

T19 HDRI skys

T20 mesh edit : create a simple polygon

T21 mesh edit : folding a sheet

T22 mesh edit : create meshes with python

T23 mesh edit : crystal growth

T24 mesh edit : paper cut

T25 mesh edit : peening, cupping, a LEGO brick

T26 path edit - lines and linearity

T27 path edit - bevel a profile

T28 path edit - renaissance mold

T29 path edit - animation along a line

T31 model structure - import models form internet

T32 model structure - duplication and inheritance

T33 model structure - using a blender document as libraries

T34 model structure - parenting or sets of objects

T35 model structure - groups and inheritance of sets of objects

T36 model structure - faceting your models with layers

T37 model structure : versioning your models by scenes

T38 model structure : levels of design by group layers

T38 model structure : levels of design by group layers

T39 model structure - an extended example

T40 model structure - extended example - the generic node

T41 - what you really want is code

T42 model as stage play in blender

T43 model as stage play in plain python

T44 model as stage play in structured python

T45 model as stage play in python extended

T46 model as stage play in mathematica

T47 model as stage play - blender and mathematica 1

T48 model as stageplay in blender and mathematica 2

T49 what is CAD

T50 applying images to models - textures

T51 applying images to models - bump or normal maps

T53 applying images to models - exercise 1

A54 applying images to models - patterns 2

T55 applying images to models - screen - back facing

T56 applying images to models - projection

T57 applying images to models - how to get vivid results

T58 how to render a model into a picture