DIGITAL ARCHITECTONICS S01
MTP19 S01E01: Introduction [1]
MTP19 S01E01: Introduction [2]
MTP19 S01E02 Introduction: Blender 2.8
MTP19 S01E03 Lambda Calculus
MTP19 S01E04 Blender:Object Mode
DIGITAL ARCHITECTONICS S2 (LIVE)
MTP20 S02E01
MTP20 S02E02
MTP20 S02E03
DIGITAL ARCHITECTONICS S3
MTP19 S03E01 [1]
MTP19 S03E01 [2]
MTP19 S03E02
MTP19 S03E03 Geoimages and AI
MTP19 S03E04 [1] VECTORS
MTP19 S03E04 [1 ] MATRICES
DIGITAL ARCHITECTONICS S4 (LIVE)
MTP20 S04E01
MTP20 S04E02
MTP20 S04E03
TUTORIALS - MATHEMATICA
T00 configuration of mathematica
T01 mathematica as a text editor
T02 how to learn and get help
T03 working with stylesheets
T04 set up the library
T05 how to work on the library
T06 statistics on characters
T07 statistics on words
T08 correlation of characters
T09 correlation of words
T10 correlation map of words
T11 summary of the code so far
T12 formatting notebooks
T13 formatting HTML
T15 a simple parser
T16 on twitter
T17 parse reuters news
T18 scan and OCR a page
T19 prepare a book
T20 XHTML conversion
T21 parse a scanned book
T22 parse wikipedia
T23 the new environment
T24 how to parse wikipedia
T25 how to parse plato.stanford
T26 how to parse youtube
T27 how to parse designboom
T28 how to parse reuters news
T29 how to parse NZZ news
T30 how to parse gutenberg.de
T31 how to parse gutenberg.org
T32 how to parse music
T33 how to parse movies
T34 how to parse pdf
T35 installing the database
T36 from xenotheka to database
T37 create an image ID
T38 create a text ID
T39 translate a notebook
T40.1 translating your interview
T40.2 creating an identity of your interview
T40.3 create an identity of your protagonist
T40.4 one identity reading an other identity
T40.5 find the interesting concepts
T40.6 find elements for a drama
A41.1 talk with an author
T41.2 scenographia
A41.3 orthographia
A41.4 ichnographia
DIGITAL ARCHITECTONICS SEASON 4
S04E01: Eye and Ear / Part 1
S04E02: text and code (extended)
S04E03 cryptography
S04E04 - on vectors
S04E05 - Euclide
S04E06: energy
S04E07: 1- Perspective and Projection
S04E07: 2 - Palladio
S04E08: chartres studio - Part 1
S04E08: chartres studio - Part 2
DIGITAL ARCHITECTONICS SEASON 3
S03E01: Introduction [1]
S03E01: Introduction [2]
S03E02 [1]
S03E02: [2]
S03E03: xml and formatting text [1]
S03E03: xml and formatting text [2]
S03E04: parsing and translation [1]
S03E04: parsing and translation [2]
S03E05: parse book, wikipedia [1]
S03E05: parse book, wikipedia [2]
S03E06: All the parsers
S03E07: Probabilistic
S03E08 / SOM on Images
S0309: Finalizing things
S0310: Guest Lecture Miro Roman
DIGITAL ARCHITECTONICS SEASON 2
S02E01: Introduction to Blender
S02E02 : 3D printing [Part 1]
S02E02 : 3D printing [Part 1]
S02E02 : 3D printing [Part 2]
S02E03 - the shades of an object. [1]
S02E03: he shades of an object. [2]
S02E04: the analysis of meshes. [1]
S02E04: the analysis of meshes. [2]
S02E05: structure of models [1]
S02E05: structure of models [2]
S02E06: model vs design. [1]
S02E06: model vs design. [2]
S02E07: topology and grammar. [1]
S02E07: topology and grammar. [2]
S02E08: Geometry and Parameter [1]
S02E08: Geometry and Parameter [2]
DIGITAL ARCHITECTONICS SEASON 1
S01E01: Introduction [1]
S01E01: Introduction [2]
S01E02: The Fold [1]
S01E02: The Fold [2]
S01E03: The Parade of the Media [1]
S01E03: The Parade of the Media [2]
S01E04: The Calculus [1]
S01E04: The Calculus [2]
S01E05: On Numbers [1]
S01E05: On Numbers [2]
S01E06: On Lists and Text [1]
S01E06: On Lists and Text [2]
S01E07: On Colors [1]
S01E07: On Colors [2]
S01E08: On Images [1]
S01E08: On Images [2]
S01E09: On Graphs [1]
S01E09: On Graphs [2]
S01E10: On Graphic and CAD [1]
S01E10: On Graphic and CAD [2]
CAAD PRAXIS AS18
CAAD Praxis HS18: 01 - Introduction
02 - Big Data and Machine Intelligence
03 - Data Driven Modeling
04 - Map and Model
05 - Pixel, Voxels and Atom Letters
05 - Pixel, Voxels and Atom Letters
06 -Collecting Data
07 - Labels
CAAD THEORY: SPECTRAL ARCHITECTONICS
02 - Background: A Quest for Coherence
04 - Computers and Architecture
05 - Computational Models in Architecture
06 - Probability
07 - Quantum characterisation and structure-ability
08 - Architectonics of Communication
09 - Self-Organizing Model
SOPHISTICATION CONFERENCE #2
MACHINE LEARNING AND DATA STREAMS SEASON 1
S01E01
S01E02
S01E03
S01E04
S01E05
S01E06
S01E07
S01E08
TUTORIALS - BLENDER
T00 why blender for architects
T01 installation blender OSX tutorial
T02 the discussion and customization
T03 blender on multiple windows
T04 setting up views and cameras
T04 setting up views and cameras
T05 workflow : model, shader, camera, rendering
T06: 3D printing with Pursa XK2 i3
T07 blender python 1 : console
T08 blender python 2 : command line automation
T09 blender python 3 : automation with the text editor
T10 the principled shader
T11 the most simple modelling
T12 on snapping
T13.1 blender animation principles
T13.1 blender animation principles
T13.2 blender animation extended
T14 pysical simulation
T14.2 physical simulation example billiard
T15 interaction and game
T16 import open street map
T17 image production with blender nodes
T18 stereo rendering
T19 HDRI skys
T20 mesh edit : create a simple polygon
T21 mesh edit : folding a sheet
T22 mesh edit : create meshes with python
T23 mesh edit : crystal growth
T24 mesh edit : paper cut
T25 mesh edit : peening, cupping, a LEGO brick
T26 path edit - lines and linearity
T27 path edit - bevel a profile
T28 path edit - renaissance mold
T29 path edit - animation along a line
T31 model structure - import models form internet
T32 model structure - duplication and inheritance
T33 model structure - using a blender document as libraries
T34 model structure - parenting or sets of objects
T35 model structure - groups and inheritance of sets of objects
T36 model structure - faceting your models with layers
T37 model structure : versioning your models by scenes
T38 model structure : levels of design by group layers
T38 model structure : levels of design by group layers
T39 model structure - an extended example
T40 model structure - extended example - the generic node
T41 - what you really want is code
T42 model as stage play in blender
T43 model as stage play in plain python
T44 model as stage play in structured python
T45 model as stage play in python extended
T46 model as stage play in mathematica
T47 model as stage play - blender and mathematica 1
T48 model as stageplay in blender and mathematica 2
T49 what is CAD
T50 applying images to models - textures
T51 applying images to models - bump or normal maps
T53 applying images to models - exercise 1
A54 applying images to models - patterns 2
T55 applying images to models - screen - back facing
T56 applying images to models - projection
T57 applying images to models - how to get vivid results
T58 how to render a model into a picture